![]() Again, for areas where an element cannot be dropped, we used the unavailable cursor. The cursor will remain the move cursor while an element is dragged. For areas where an element cannot be dropped, we used the unavailable cursor.įor Windows, we use the move cursor (arrow cross). ![]() Once it’s dragged, the cursor will change to the grabbing cursor. The grab cursor appears on hover when an element is draggable. This one seems minor, but will significantly improve discoverability of draggable elements.įor Mac, we use the grab (open Mickey Mouse hand) and grabbing (closed Mickey Mouse hand) cursors. Use system cursors to indicate when an element is draggable. Note that this state wouldn’t apply to natural movement drag and drop, which is when other elements naturally move out of the way of a dragged element. This acts as a small reminder to users where the element was previously. Avoid colors that already have significance in your interface (ex: red for destructive actions). Use a distinct color choice that isn’t used often in your design system to identify drag and drop interactions. The color purple (not the book, or the movie) #DRAG AND DROP CIRCLES ANGULAR HOW TO#If you work on a design system team, these might help you start thinking about how to address drag and drop patterns for your own design system. That way, the affordances can still be applied to new use cases that aren’t one of the ones listed above. I started by establishing a small library of simple, yet effective design affordances that represent drag and drop and tie separate instances of drag and drop together.
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